Brain Sequence deoxidizer game developed using andengine

This is a game I published 5 years ago that I removed and now I recover again.

I have modified the game almost completely. I think it was a pity that it was unpublished. I updated the game name.

Now, it is called: Brain Sequence – Mental deoxidizer game

It is developed with the first game engine with which I started: andeEngine.

I do not know the status of this engine at present. After the use of this engine I went to develop with libGDX.

The game summary is:

Train and exercise your mind with a sequence of random objects and you need to memorice them and then repeat the sequence. I’m going to show you a piece of code so you can see how it is developed:

cr_seg = 1.1f; //Speed series
this.registerUpdateHandler(crono = new TimerHandler(cr_seg, true,new ITimerCallback() {
    @Override
    public void onTimePassed(TimerHandler pTimerHandler) {
        conta++;
        
        if(!para)
           s1_1.setVisible(false); 
        
        if(para){
           
              if (conta % 2 == 0) { //Par
                 
                  s1_1.setVisible(true);
                  s1_1.setCurrentTileIndex(v1[indice]);
              
              switch(v1[indice]){
              case 0:
                 base_activity.a1.play();
                 break;
              case 1:
                 base_activity.a2.play();
                  break;
              }
              
              indice++;
           }
           else
           {
              s1_1.setVisible(false);  
           }
        
              if(vermarco){
                 base_activity.a7.play();
                 m1.setPosition(b1.getX()-b1.getWidth()-8,botony);
                 m2.setPosition(b2.getX()+b2.getWidth()+5,botony);  
                 para=false;
                  vermarco = false;
                  activaboton = true; //Touch activate buttons
              
       if(indice==SECUENCIA){
           vermarco = true;
       }
    }
    }
    
}));